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Hey thanks for the kind words, means a lot to me (especially from someone who's as bad as me at making tutorials)!
I tried to go with "no art" here (game literally have no asset files, everything is rendered with line primitives) to fit the "serious" part of this jam but failed because that's not so noticeable.
Also I find engine users pretty impressive, especially the new ones learning an engine for this jam: I'd freeze at the sheer amount of tools and systems meanwhile with small libraries you just have what's needed to draw things on the screen so it's essentially a real blank slate, which is easier for mah brain.