The spin-based tools are a clever idea -- I love a game that incorporates 'stimmy' kinetic controls like this -- but I think the idea needs a bit more refinement to really work. Like, when I was down to the last two enemies in a wave it was really just down to luck if I was going to hit them while, and it was just frustrating. Same thing while watering crops, sometimes there was a single plant that just wouldn't get hit by any of the water droplets after multiple spins. Points for the concept, it's just a little bit under-ripe.
The core game loop is fun though and the art is absolutely top-notch. I love the character design here.