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The spin-based tools are a clever idea -- I love a game that incorporates 'stimmy' kinetic controls like this --  but I think the idea needs a bit more refinement to really work.  Like, when I was down to the last two enemies in a wave it was really just down to luck if I was going to hit them while, and it was just frustrating.  Same thing while watering crops, sometimes there was a single plant that just wouldn't get hit by any of the water droplets after multiple spins.  Points for the concept, it's just a little bit under-ripe. 

The core game loop is fun though and the art is absolutely top-notch.  I love the character design here.