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Sound design is pretty satisfying with this one - and the aesthetics are on point. The idea of building your own blades and piecing them together from pieces is cool. The tutorial was pretty funny, but not sure the joke would land as well outside the knowledge of a 24-hr last minute crunch.

The runs feel quite long though, and a save system would've been nice - as someone else echoed, having a way to use some upgrades at the start might make it all pop together nicely. Gameplay wise, at the start at least, it felt very much like a sit-and-watch type game - which is cool, but it felt a bit too long waiting for things to kick into gear.

Maybe having a quicker combat loop, or some kind of way to control/influence the blade mid battle would help with this? Or having a starting ability?

Either way - unfinished main menu aside - the visuals of the actual fight arena are pretty cool and give that underground illegal boxing match vibe.

Pretty cool game, could definitely show promise if refined and polished up right!

Thanks for the feedback! definitely hoping to continue working on it after the jam. I agree that (especially if you get unlucky) their arent enough abilities, definitely looking to figure that out.