Thanks so much, and thanks for the feedback! Glad it wasn't too punishing, though is there anything you'd suggest changing about the spindex entries for better clarity? Or was the spindex tutorial unclear?
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Not sure exactly how to make it more clear. For me with the microwave, I though it needed maintenance to work again instead of more food. And for the guy in the chair, I wasn't sure what was making him bored, if it was the chair was broken, etc. By the time I spun around and interacted with the washing machine I had assumed what it needed and was luckily right. Maybe if there was a color code highlighting the key words that match the options or "hint" option? It also could just totally be a me thing. Once I got the hang of it, it wasn't as confusing, just the initial learning curve.
Gotcha! I'll keep that in mind for future jams and such!
Love when games like Zelda highlight their important text, so having an option to highlight the parts of the text which relate to the solution is a great idea, and color coding them too is a neat touch.
We'll keep it in mind, thanks for answering! This is definitely one of those things that's harder to tell as a dev who worked on it, so getting feedback is super appreciated!