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This was actually more fun than multiple of the other games I've played in this jam.
The movement system of having to repeatedly press a direction to increase your speed was pretty novel and did give a fodian feeling to the movement, a la Jump King or ADGAC.
I also appreciate that the game didn't seem to take itself too seriously. There was an interesting cohesiveness to the art direction in the game, and the very obvious shutterstock backgrounds being as absurd as possible felt like it took what could have been a very disjointed and random feeling visual mess and unified it into being pseudo-surrealist-maximalist like in Cruelty Squad and 2010s YTPs.
The only thing I'll mention as being a detractor was the music. That shit was ass, and I actively had to turn it off because it was bothering me and my ears. (It being so High Pitched could be a problem for many folks with auditory sensitivity)