Thanks for playing! We appreciate it and the feedback! :)
I agree that most of the boss fights don’t really use the sword mechanics much. We had some ideas that involved it more, but didn’t know what could be implemented in the time frame. The first fight has a glitch, where he is supposed to attack faster when their sword clashes the player’s sword… but a “super” clash can speed it up too fast 😅
We considered adding in a volume panel, but were running out of time, so tried balancing the sounds instead. But I think I went too far in one direction with it lol