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(2 edits)

Thank you again for reaching out to me. The directions were simple and straight to the point. That being said, I felt this game to be severely cookie-cutter to other games I have played before, by no means is creating a game similar to another a bad thing, but there was nothing that makes this one stand out from the others right now.

Things to consider:

  • Try creating a more ominous atmosphere that can drag me in to the experience, such as where we opened the ramen stand for example. Have some background history of the area: previous owners died, people go missing or get cursed etc.
  • Add more scares. There was only one and it was very predictable for me. The second I was tasked to take the trash out I knew that jumpscare was coming. Adding to the previous point, create a sense of danger or dread as we progress, I want to start feeling like I shouldn't be working this late in unfamiliar territory. Like some customers are ghosts that we see as normal at first until after we serve them, then they are gone without a trace or you look back at something more disturbing. Hallucinations perhaps? or something worse?

I think overall you have a great foundation to start with, definitely took inspiration from other night-stand/night-shift games, which again is not bad by any means; but there's a lot I feel is missing that creates your desired outcome. Try to challenge yourself to make this one stand out from the rest.

I hope this helps, and I look forward to seeing the final product. Game Design is hard, especially when its just you working on this, and I have much respect for you dedication. I just don't want to see you or others like you fall short.

Thank you so much for taking the time to play the demo and write such detailed feedback. I really appreciate your honesty and all the suggestions.

I completely understand your points, and I agree that the game needs to stand out more. This is only the demo, so many of the horror elements, atmosphere, scares, and story are still planned for the full game. Your feedback gives me a much clearer direction for improving those parts.

Thanks again for your support and encouragement. It really means a lot, especially as a solo developer. I hope the full game will surprise you!

no problem, I delight in helping fellow creators if I can!