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This is from one of your playtesters. I'd already seen this when a code was required to access the game. First time I played it, the level rotation was controlled with HJKL and everything in the level conspired to make you fail. I was capped at level 2. Second time around world rotation was bound to arrow keys, which made it easier to complete levels and I reached level 6. Game still conspired to make me fail because of the weird lava hitboxes. The finished product has none of those issues anymore, and the only reason I didn't complete this yet is probably skill issue at this point. Reached level 7, we have no more deaths when standing near lava pools, and Idk what you did but the game runs smoother than before and movement feels less snappy. This really is a great job and even better than that, it shows that you're a dev who listens. I won't talk about enjoyment, creativity and all that because it's obvious you clearly nailed those. Fantastic work, nice rage game.

Thanks for all of your help playtesting! I tried to fix as many bugs as I could, glad you liked the changes :)


All of my games are and will always be rage games lol, thanks again for all the help and thanks for playing!