The pixel artstyle is incredibly well done, and the concept has me hooked. I really want to see where this game goes;
But, I do feel like it's incredibly jarring to have to win what feels like 10 times in a repetitive minigame. That doesn't have much player interactivity other than to juke her around obstacles or get a rock between you and her.
I do hope you drastically decrease the amount of times a minigame needs to be won in order to progress in the game, and I hope later down the line you add some other ways of progression/minigames and potentially if there's room for it, over-world interactivity with her; maybe she can reach places we couldn't before or that her increased stature lends her strength to clear obstacles?