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For clicker games, I think it’s very important to make everything else catchy, like having addictive sounds and animations that react to what’s happening. The idea is to kind of hide the fact that the player is only clicking by showing different reactions with visual and audio feedback. Also, it would be good to make the upgrades feel more impactful, so when you get them, they hit that obsessive milestone chasing part of the brain.

Thanks for the feedback im new to game dev so im not to good with sound design