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(+3)

hell yeah glad you noticed the "spin" we had with the fun minigames

the coffee minigame was one of the more complex ones (also with level 5 if you havent reached it yet). im not sure by what you mean clunky? was the coffee machine anti-intuitive or did it take too long to brew?

for spin the bottle we added a button on top to make you win instantly since its more rng than skill involved. we did notice afterwards it didnt really fit the fast-paced warioware feel we were aiming after.

(+2)

Coffee minigame was slow mostly, and not very intuitive for someone who's first language isn't english and orders coffee with different terms, also at first i thought the machine was the espresso and the coffee jug was a different kind of coffee, maybe the machine could be skipped and a different spinning mechanic added? 

for the spin the bottle i sadly didn't notice the button so i lost the game, and never got to floor 5

(+3)

ok i've played it again now that i know how to beat the spin the bottle minigame, floor 5 is awesome, it was a really good break from all the minigames and i felt like all the bonking against obstacles had prepared me for the fight, the mechanics weren't that clear but it was really fun! the massive lag spike that happens also happened to us btw! if the star particles are GPUParticles2D webGL messes up preloading them so you have to spawn them with a transparent modulate once while the game is loading to make them preload.

Definetly added to my enjoyment!