hell yeah glad you noticed the "spin" we had with the fun minigames
the coffee minigame was one of the more complex ones (also with level 5 if you havent reached it yet). im not sure by what you mean clunky? was the coffee machine anti-intuitive or did it take too long to brew?
for spin the bottle we added a button on top to make you win instantly since its more rng than skill involved. we did notice afterwards it didnt really fit the fast-paced warioware feel we were aiming after.