Amazing game, as I've said many times :D You should all buy it 1 trillion %.
Now that the game is out here and on Steam, I have some suggestions for future updates:
- Make the Duct Tape able to be used to repair the boat as a last minute small patch job. Maybe make it repair like 15-20% of the boat's HP, so it can be a clutch item on those days that you get blasted by an event late game and the boat ends up at 0% HP with not enough energy to repair. The moments where Duct Tape saves you would be so satisfying!
- For a large content update: Create a dedicated Survival mode and separate it from the normal story mode. Ideally Challenge mode would eliminate the story/lore items from the item pool, and be purely balanced around the challenge of things like "most days survived", no-item runs, etc. You could introduce features to this that wouldn't be appropriate in the story based main campaign.
- I think post-1.1.3, Frederik is looking like the new odd-man-out character. Now that fishing is much less punishing, his support ability is probably the weakest of the 3, and his item pool for sending to the island is perhaps the worst. Maybe his bait ability could be modified, here's some ideas:
- Current ability, but also increases the chance of high-food fishes to occur, like the squid and the swordfish?
- Today you will fish without bait, but fishing will be as effective as if you had bait.
- He uses the fishing net to catch a randomized pool of fish. Like a 1-3 fish combination that can be any fish in the game, using the normal fish loot table chances.
- Night event idea: An event where you encounter another traveler who is on a damaged lifeboat. Can only be encountered if you didn't bring a companion, and you can invite the traveler to board your boat and become your companion! Introduced as a new possible crewmate that provides a different set abilities than the 3 starter companions. This could even perhaps be a separate trader event, where the trader can appear even if you own every item he can trade you, but in that instance he offers to join you instead! (Just a thought.)
- Build ideas for the new companion:
- Has a 50 chance weight to bring with him the Dive Kit, otherwise brings a different smaller item (currently the special potential start items for the existing 3 are Anchor, Medkit, Harpoon, so another high weight item makes sense!)
- When visiting the island, he can find any item the other 3 companions can find (all 9 options), plus the possibility to find instead of 1 of those items: [Duct Tape + Energy Bar], and fallback loot is a randomized 1-3 Food (vs 1B1F, 2B, or 2F on the other companions)
- I was thinking his support ability could revolve around the Scuba Gear! Maybe he prepares the Gear or surveys the waters or something, and then the NEXT DAY (since support ability costs 1 energy), Dives are guaranteed to not cause injury, not damage the scuba gear, maybe gives higher odds of finding something? Could be a sweet and powerful ability that requires the player to plan ahead for it, and carries the risk of wasting it if you end up needing to repair the boat tomorrow. An alternative idea would be, it only guarantees the scuba gear wont injure you and dives tomorrow are free energy?