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I updated the mac build, but it's mostly just me guessing what the problem could be. Can you give it a go and let me know if it works better?

Thanks for trying to fix it. Unfortunately the issue persists but this is what it looks like on my end in case it helps you or anyone with a mac figure out what could be going on.

Looks like it's not the rendertexture format or the render backend (the error looks the same on both Metal & OpenGL). I'd need access to a Mac to figure this out.