Thanks for your feedback and suggestions, I didn’t thought about a Different Camera Angle maybe it can improve the vision, and also The fact that there’s only 3 moves, at the time of development and testing I thought its fair enough but after getting same suggestions to increase the moves I will increase the moves in the future update, please tell me O am thinking of increasing moves according to distance of the water is that sounds good?
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Yeah, that sounds good, but also I'd like to point out that failing should have a permanent effect or something like that. Because, if I fail 3 times a row, the level just restarts. So practically nothing changes other than having a gameover screen in between the tries, thus making this fail system pointless. Maybe after each fail, the level gets a tiny bit harder, or you have a point system that decreases each time you fail the level. I don't really know the solution, but maybe this is something you can improve on.