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(+1)

Scratch is an interesting choice for a game jam. Game has potential and also some pitfalls:
#1 - Sometimes when night begins I am immediately hit by an enemy
#2 - The controls are clunky. A better way to implement what you tried to do would have been to increase movement speed  when moving the mouse around the triangle. Now users don't need to constantly spin their mouse.
#3 - Sometimes when getting hit by enemies I get no damage feedback (the red thing around the screen that shows you've been hit) and since I don't constantly keep my eyes on the HP variable, it took me a while to notice that.
#4- Rules to roll over enemies are unclear. Sometimes I spin relatively slowly and they die, at other times I spin really fast and instead they damage me. Could be because of those controls.

Overall it's a decent game considering what you used.

Thanks for the review! I'l try to clarify some points:

1 - Probably you started night right over an enemy. I will make so that they are partially visible and you get spawn immunity later.

2 - My game was supposed to be difficult because moving and attacking was difficult, not because of the enemies or the shards, which would be relatively easy on a normal side-scroller. It was intentional.

3 - Like, when you roll over an enemy, you don't get the damage feedback because it's just a tiny 5 damage, so I thought it wouldn't be necessary.

4 - Tgis may be because of the calculations to do this. In a very specific frame, you might roll a bit faster or slower, and, depending on which frame you hit the enemy, this could happen.