Hi,
I guess, this is inspired by Into the Breach? It's a wonderful adaption! I played it today with my son.
I love the simple base rules that are "extended" by the abilities of the units. It's exactly what I was looking for as a game to play on vacation.
I also like the look of the models a lot. Now, I have to learn to paint them :-D
I've a two questions:
1. In the rules, you say that the special abilities are activated instead of a regular activation. I'd interpret this in a way that movement before activation isn't allowed. But on the cards, it says "Instead of making a regular attack" which I'd interpret as, I can first move and do the special ability afterwards. What's the correct interpretation?
2. I'd explain line of sight a bit better in the rules. Is it the line from the center of the source cell to the center of the target cell? Or is it more like in One Card Dungeon where any corner has to have line of sight to any corner of the target cell?
And one small suggestion. To make the jump ability easier to see on the cards, on the stats, you could have an horizontal arrow for regular movement and a diagonal one (like now if the unit can jump).
I'm thinking about making a "pocket" version of it to more easily take it to the beach ;-)
Thanks for the great work!
Hannes