This one is delightfully clunky, but it quickly becomes too much to manage - having to spin the core, the wheels for each ammo type, firing the weapons, positioning aim - I almost feel like less might've been more. The mechanic of aiming with the wheels is nice, as is the wheel to select the ammo types - but maybe a simple bar you pull back to load a shell in and fire it would fit for the weaponry?
The scaling does feel off, but it's got merit, and the act of adjusting your aim before loosing a round feels like driving a large, heavy, clunky tank. I'd almost say more enemies with weaker defenses would work, and making the defense more rock-paper-scissors. Piercing rounds for shields, normal and light for hulls. It does feel like too many shots are needed to take out the tougher enemies, leading to a sort of slog of adjusting aiming, firing, adjusting, firing.
I think this game could shine with the rapid-stress of having to pivot to a new target every shot, as the more exhilarating moments were when I was getting pelted with rounds and had to pivot 180 to find the enemy currently lighting me up.
I think if you made this a tank simulator type experience, it would be perfect, and could definitely shine on steam as a solid combat experience.
EDIT: Just saw on the game page this was made with AI assistance. How much of that was used?