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(+1)

Amazing atmosphere. The clunks of the controls, the puttering of the engine, the creaking of the metal cage; they all come together beautifully.

That said, I feel the gameplay needs balancing. I was overdriving the engine just for the sake of something to do. When the threat actually arrived, I had just pulled the lever to vent and stop the engine, so there was nothing I could and the moment fell flat. I'd already gotten bored of the mechanics by then, so I felt no motivation to try again.

You have a diamond in the rough, here. It just needs polishing. Considering you built this in 7 days for a game jam, that's honestly the best possible nitpick I could give you. I hope you keep working on this.

(+1)

You hit the nail completely on the head. That exact Overdrive/venting dead zone was the biggest mechanical flaw in the build. Players could just cheese the timer or get completely stranded with zero counterplay. Massively appreciate the 'diamond in the rough' comment, that's exactly the fuel I need. Checking out The Gunktown Gazette next!