This has already been reported to the developer; it was unknown whether this happened on a PC.
Although I told the Chinese user who responded to the previous comments to try another device, he simply didn’t do so to see if the issue persisted; he just kept repeating that his phone wasn’t a low-end model but a high-end one. At first, I thought it was a Xiaomi phone since there have been reports of issues with the game, but even so, Huawei doesn’t have chips that outperform those from manufacturers like MediaTek or Qualcomm. It's also unclear exactly which OpenGL or Vulkan API they're using, and since that phone's chip is a mid-range model from some other chip manufacturer, it was initially thought that the problem might be with the device itself.