Really awesome work! Super thankful you had gamepad and sensitivity, I had dial it down to 35 to aim reasonably well. Also super thankful for the walkthrough; since there’s no map I misremembered where a grapple section was (I didn’t know what it was at the time, but guessed due to the spikes) and probably spent 15min wandering around the wrong section. Unfortunately I had to give up during the lungs, it was maybe 15 tries to make it up the switchback platforms, I couldn’t do it on gamepad so switch to kbm. Then, the portion where you have to trigger a platform, then immediately trigger the next two then make a grapple, it was maybe 20 times before I made it to the second platform, I just can’t move jump and aim that precisely. I think the platform retracting would almost always sap my forward speed so maybe if it rose up instead, it wouldn’t have been so brutal.
Having a different effect when shooting too far away would have been good. I didn’t like the flying guys but it wasn’t always clear when I was actually damaging them (same for the smaller guys but they are easier to deal with). Possibly related, the damage boost on the gun didn’t feel different. Maybe it was, but I might have been too far a lot of time.
The whole production is great, I really like the pixel poly aesthetic. I’m always kinda nervous with grappling hooks but it worked well so no complaints. I think the levels were well designed and interesting. I recommend putting a few lights/decorations/etc around doors would have been nice to help the stand out a little more, it was easy to miss some of the openings. It was funny watching the walkthrough when I was stuck, it was around 9:30 where I saw the room I couldn’t find but I probably played for an hour at that point. Again, great work!