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(+1)

Fun, wacky, love the theme. The physics felt inconsistent. I was expecting billiards-like mechanics, but it felt very unpredictable, not really in a fun way. I'm still not sure what the spin meter, the powerups, or anything really did. I brute-forced my way to the end more than anything, really.

(+1)

Thanks for playing! There was a lot of issues  with collision and physics overall we didn't get to but the intent was for more billiard ricochet + velocity gameplay.
For the powerups - Coffee and Donut = heal 25 spin meter, Fan just gives points and velocity, Paper piles just give points. Point system for high score didn't make it in.