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I tried the demo for a bit. I don’t usually play many puzzle-platformers, but the difficulty curve felt manageable so far.

I liked that the rules are introduced gradually. I’m curious whether later levels add usable items or tools, or if the challenge mostly comes from combining the jump mechanics in more complex ways.

Glad to hear that about the difficulty, thanks your feedback!

Great question. The jumping mechanic will be the main hook but the game is still being designed and built out, so things like items and tools are certainly a possibility. 😉