Hello! I'm getting a late start on Speedgame: Classic, but I'm going to be making a game based on Song of Solomon 2:15:
Catch for us the foxes, the little foxes that ruin the vineyards, our vineyards that are in bloom.
There's two parts to this verse: the imagery and the meaning. The obvious imagery is the foxes, that in ancient Israel they would hide in rocky creices around vineyards and destroy crops, especially the "little foxes" that were small enough to slip through vines unnoticed, chewing through roots, and ruining the harvest. The meaning, as part of Song of Solomon, is that just like these "little foxes" can destroy a vineyard simply by eating small roots, a relationship could be slowly and quietly eroded by "little" issues like unaddressed arguments, little white lies, or growing resentment that happen slowly over time due to one-off, insignificant-on-their-own situations. Hurt feelings could be handled in a seemingly good way by saying "it's fine" or even "I forgive you," but the hurt, even if small, remains unaddressed and compounds as circumstances cause more hurt over time. Eventually, the relationship (the "harvest") is ruined because its roots were slowly nibbled away at by these seemingly insignificant issues when viewed independently.
To that end, I'll be going back to my top-down 2D roots and creating a stealth game where you play as a little fox trying to eat the roots/fruit of the vineyard, but there will be an underlying layer of how this mirrors a relationship; which each victory is a glimpse at the metaphorical damage it does.
Looking forward to seeing how it goes!



