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Omnipoof Devlog: Something Fox Something

A topic by Matt Colón created 49 days ago Views: 103 Replies: 9
Viewing posts 1 to 6
Submitted(+2)

Hello!  I'm getting a late start on Speedgame: Classic, but I'm going to be making a game based on Song of Solomon 2:15:

Catch for us the foxes, the little foxes that ruin the vineyards, our vineyards that are in bloom.

There's two parts to this verse: the imagery and the meaning.  The obvious imagery is the foxes, that in ancient Israel they would hide in rocky creices around vineyards and destroy crops, especially the "little foxes" that were small enough to slip through vines unnoticed, chewing through roots, and ruining the harvest.  The meaning, as part of Song of Solomon, is that just like these "little foxes" can destroy a vineyard simply by eating small roots, a relationship could be slowly and quietly eroded by "little" issues like unaddressed arguments, little white lies, or growing resentment that happen slowly over time due to one-off, insignificant-on-their-own situations.  Hurt feelings could be handled in a seemingly good way by saying "it's fine" or even "I forgive you," but the hurt, even if small, remains unaddressed and compounds as circumstances cause more hurt over time.  Eventually, the relationship (the "harvest") is ruined because its roots were slowly nibbled away at by these seemingly insignificant issues when viewed independently.

To that end, I'll be going back to my top-down 2D roots and creating a stealth game where you play as a little fox trying to eat the roots/fruit of the vineyard, but there will be an underlying layer of how this mirrors a relationship; which each victory is a glimpse at the metaphorical damage it does.

Looking forward to seeing how it goes!

(1 edit)

Interesting that you're going from the perspective of the fox and playing as it. I like how you're drawing from the verse such great meaning and depth. Looking forward to how you execute on the idea.

Submitted

❤️

Submitted

sounds awesome! I like what your planning so far. It sounds engaging.  I love the detail you shared on the verse too. Im looking forward to your game.

Submitted

That sounds like a great concept, can't wait to play it!

Submitted(+2)

Thanks everyone!  I'm plugging away, though we've had busy weekends and weekday evenings, so I'm getting further little by little!

Here's a glimpse of the work in progress (arrows are guards, blue tiles are guards' line of sight which will change to a normal color later on)!


love it! top-downs are still one of my favourite, especially styles like this one.

Submitted

Yeah, my teenage years were in the 90s, so the SNES era has a special place in my heart. :)  I'm hoping to give Farclip a try on the level designs once I get the main mechanics finished up!

look forward to hearing what you find and trying out the game!

Submitted (2 edits)

I'm proud to say that my entry for CGDC Speedgame: Classic is done!  My game, Nibble, is available to play on the web, and I'd love your feedback on the game (and a rating once the jam is over and voting as begun!)! :) 

https://itch.io/jam/cgdc-speedgame-classic-2026/rate/4650827