I really love the curved bullet mechanic, even if it is really hard to use. I didn't really see the point of it in actual combat until the shield enemy showed up, which really gave that aha moment. I found the special bullet really interesting, but extremely difficult to use, so I kinda just opted for spinning with the normal bullet and praying. Some spots were really bright due to a lot of walls and floor textures being white, using a dimmer off white would be really helpful. Enemy sprites were clear, making it instantly understandable what they did, and how to take them down. Sounds made sense, but could've felt really good with a bit of pitch variety between shots or hits. Also that final stage is BLARING LOUD, but the shooting enemies feel really good to maneuver around.