Thank you for the very kind words. I think- as the jam's deadline crept closer and closer, and I crunched and rushed everything more and more- I began to focus on all the things I wanted to make but couldn't, and my disappointment negatively warped my view of what I'd already had. Couldn't see what was there, only what wasn't.
Thinking about it, if my own worry hadn't started to really get to me like it did, I might've been able to salvage the game into something far more complete than it ended up being. Quite ironic.
I'll keep creating, regardless. If anything, this has increased that drive. Can't leave on a low note. Not again.