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(1 edit)

The throw mechanic feels great, along with the movement. Enemy variety feels great, and being able to throw projectiles back, throw props, or just straight up throw the enemies opens up so much room for skill expression. The lack of audio and SFX is the only complaint I have, but the art, animations, and UI all make up for it, and go far in keeping the game engaging. I'm pretty sure I got most power ups between my four runs, and none of them were weak or confusing, the term parry did confuse me at first, but made total sense after using it. The propeller hat was VERY SERIOUS!