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(8 edits) (+2)

It feels like the world gets populated WAY too fast which results in the enemies just beating the shit out of each other and powerleveling. By the time day 2 rolls around you start seeing way too many level 8s and 9s and if you touch one of them you just explode and get sent back to 100cm. 

And I'm pretty sure the level 8s and 9s are like 1000 meters tall because only their feet are in view and 95% of their body is offscreen so there's absolutely no way for the player to win at all considering all of their glyphs are about 1000+ in strength.

Also Amiya only has 1 item in stock and I don't know if it's supposed to be that way until she gets bigger. (Turns out finishing her quests allows her to grow larger AND get more items in stock, HOWEVER her second quest wants "some basic glyph scrolls" which is quite vague as it doesn't specify a number or specific type like attack, shield, split, etc. in the quest log.)

Edit: Loading a save bugs out the save slot, whenever you try to save to the bugged slot it fails and keeps the old save that was already there. Loading ANY slot, deletes the old save in the bugged slot, and then successfully overwrites it with the new one you tried to make previously.

(+2)

yep issue that fresh character need to move between lot of level 5 and 7 even 9, give some cooldown how often they can fight between themselves or essence/size gains from those fights to mitigate those absurd leveling

(+1)

Part of the issue is also how far they can move in a single "turn", just zoom in out of the fog, I don't know why enemies can move further, but they can also move diagonally...while the player can't, which is also a bit over powered

I think part of the issue is the size of biomes, they might be to small causing many to overlap and "feeding" one or two enemies

(+1)

player can move diagonally if you use wasd instead of the on screen controls, but there should absolutely be a way to move diagonally with the onscreen as sometimes its inconsistent trying to get a diagonal movement going