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Man this is a nice little game. Main menu looks really good, I love the art style, and the way the light looks shining in the water. The notes that play when you point at ships and obstacles is a nice touch. Overall, really nice to look at, and the presentation is creative.

I feel like the main game loop is missing something, but I’m not sure what. The pacing feels a little slow, and eventually I feel like I’m just doing the same thing over and over again. I see the tutorial mentions pirate ships; I’m not sure at what point those show up. I think another mechanic where I have to juggle something else or click on something somewhere would give some more depth to the world and the gameplay. I’d be curious what your thoughts are.

Really awesome job. I like the dramatic ship-sinking music.

Thanks for the feedback!

I'm surprised you didn't see any pirates. There's a 10% chance any ship will be one, so if you play for a while it's practically inevitable you'll see them. I usually start seeing them no later than about a minute in.

I generally agree with your thoughts on the gameplay loop missing something. I'm not sure how long you played but eventually with the number of ships (and wrecks) increasing it goes from a slow-paced traffic management game to a more fast-paced game about triage. But this system is only really good for one playthrough and entirely depends on people liking the slower paced portion at the beginning. I wanted to do more with the rescue ship. Some of my ideas were to give it a max-occupancy where once it rescues enough ships you have to guide it to a harbour to offload their crews, or to have a unique rescue ship spawn per wrecked ship that you would need to guide to and from its specific wreck. I had also considered adding more obstacles like icebergs that would aimlessly float around the water. Unfortunately I didn't have a lot of time over the week to work on this, so I wasn't really able to experiment with these ideas.