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Great idea using the spin for modifiers  - platformer mechanics generally felt nice too. Only issue is some combos are particularly tricky / maybe impossible? For example Collect 5 coins + high gravity + you are serious was very difficult! But with some balancing and level changes I think the idea is solid and enjoyed alot

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that’s my bad I made the level really quickly and didn’t play test it to much and also there is a way I can block certain drawbacks/modifiers if others are selected to prevent it being impossible but I didn’t make sure to do that