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Really nice and quite replayable! I played it 3 times while testing different builds, and even though I never got past stage 8, I had a good time with it ! I really liked the spritework and the music too, especially the way the combat theme was so long and varied!

One little criticism is that I did not think the shield slot added so much to the game. Maybe I misunderstood its function, but it felt like it did nothing. The healing also felt a bit weak when considering the enemy attack afterwards, so maybe an option would be to combine healing and defending into the same action? (When I was on enemy 7 with lv.7 healing & defense, my healing output was merely +5 hp, which felt kinda unhelpful)

Wow, thank you so much for playing it 3 times and testing different builds! I am really glad you enjoyed the overall presentation, it is awesome that the spritework and the music fit the game so well and created a good atmosphere.

Your criticism is completely valid and actually gives me a great idea. Combining healing and defense into a single action sounds like a perfect way to solve the scaling problem and make those mechanics feel much more rewarding. Thank you for the awesome feedback and for making it all the way to stage 8!