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I had a lot of fun. It ended up taking me two tries to beat the game. Getting a random weapon for each room--even boss rooms--is a fun mechanic (though I imagine decently tricky to balance, which I'd say you did well). The enemies themselves, although not many, each felt unique, which is good, but their ai may need a little polish, because they end up getting stuck behind walls a lot. The music choice was great--really set the tone.

What I really missed, however, was clarity. I had no idea how close I was to death, how long my random weapon's cooldown was, or how far I was in a boss fight. It took me until my second attempt to realize health is persistent between rooms.

All in all, good game.

yeah, clarity is a huge problem. and i kinda just didnt make any ui. my bad. thanks for feedback though.

(+1)

I’m sure you’ll be able to figure something out next time. Cheers, mate.