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The presence of the flip flop as an off-hand weapon is certainly a choice, and I would love to know where that originated. And the people with animal masks: why? The roulette wheel to generate stat changes was unexpected, and felt out of place in an abandoned office building, but a neat way to make a guy think he has any control over his fate. I did notice that the green ball landed on 33 but the green stat changed 32%, but that's programming for you. I also wondered what "enemy count +1%" would even do, if anything? Add 0.05 enemies?
Do the stats stack over time, or is each spin unique to each wave? I seemed to always have 16 bullets shooting 4 or 5 enemies. Not my kind of game, to be honest, but it was very impressive.

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I'm a developer from Brazil, and here, the flip-flop called "chinelo" is a legendary cultural meme, it's the ultimate homing projectile weapon used by angry mothers. As for the masks, to be honest, I didn't think too much about the theme of the game. I used some pre-made assets and originally had a nightclub pack from Synty Studios, but I ended up removing most of the environment assets because I was worried about performance. Regarding the stats, I always try to increase each one by at least 1, but the roulette wheel was a bit buggy. I didn't have enough time to sync the ball position with the code, which is why sometimes you see the ball land on one number, but the system selects another