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(+1)

Yeah, that's definitely something I picked up on during play testing, having to mess with sliders breaks the flow; the intention was to have a sort of obtuse arbitrary control panel with lots of levers and switches, but I didn't really have the assets.

I think it would probably work best removing the sliders all together and doubling down on the different types of button combinations and sequences.

Thanks for playing, and thanks for the feedback!