Not a big fan of the part where you sometimes triggers the spin the wheel when on a temporary platform when it is already broken and how the camera snap when we wrap from left to right or vice versa. Also the control can have a bit more work. I agreed to one of the comment where the jump can includes variable jump height instead of only one jump height. For the laser hazard it can have more visual cue that it is coming.
But I like how you can managed to have a procedural generation working and pretty fair I can say. It really gives a unique feeling for each run. Though I'm pretty frustrated when it just spam temporary platform with tons of hazards, but I think that what makes it fun, that you never know what's coming! Over all great job!