Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The movement is smooth, very nice in that regard. But there isn't much else to speak of. The movement is like it wants to simulate movement throughout outer space, even though it doesn't visually look like that.

I never thought of it like that. The movement works on a technical level by drawing a line from the center of the circle to the dot on the perimeter of the circle that is at the angle that the arrow is pointing. then it adds linearly every frame  times deltaTime the distance on the x between those two points and the distance between the y on those two points. 

The idea in my head was that I was playing rocket racing for the psp who is the same designer of fruit ninja and jetpack joyride and in the game you constantly have to hold the z button to make the car move so I thought what if you never had to do that it was always moving and then I was playing boku no  natsuyasumi 2 where you turn your character in a similar fashion to this so I thought why not combine the two.

I guess a constantly moving thing in life is space. Nothing can be stopped in space. It's supposed to visually look life golf.

Thanks for playing the game and your comment!