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I like the aesthetic and the dithering. The sounds are hypnotizing! Feels like an ambient synth jam.

I found the gameplay to not support the strengths of this game:

You're essentially repeating the same tedious task over and over again. There is really only 1 level. It doesn't get harder or different as it goes on. 
The atmosphere is the strength here. It feels mysterious  and meditative. The task of looking at a tiny number and trying to move your mouse the most minimal amount is not that fun. The visualization is cool but I'm not looking at it since I'm staring at a number.

However I really appreciate trying something different!
Maybe there's a puzzle game featuring the resonators that would be possible!
I think it should have easier controls while the difficulty is in the logic.  At the moment it's like a platformer with really janky controls. The difficulty is in fighting against the controls instead of using satisfying controls to engage with something interesting.

I hope my critique wasn't too harsh. It's my sincere thoughts. I didn't find it fun but it was still interesting and thought provoking.

(+1)

Thank you for your feedback! These are good notes. You’re probably right about the control surface being fiddly and not that fun. If I pick this project back up, that will probably be one of the first things that gets changed. Switching the puzzle from figuring out the controls to solving something with the resonators sounds like a solid approach.

Glad you found my thoughts insightful :D
Good luck if you decide to continue working on it later on!