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(+1)

Clever in concept, but I wish that there were better indicators as to what the different cheeses did. The map also felt a bit jagged at times, and I don't know if the screen was supposed to go black when I got a bite taken out of me. The movement was my favorite aspect, and that's done decently. I also liked the music.

Good job on submitting a game for the jam! 

(+1)

First of all, thanks for your feedback. I have to admit that you’re absolutely right on all points. Unfortunately, the procedural generation of the buildings didn't turn out quite the way I wanted. The black screen was meant to simulate an "impact frame," but I didn't quite pull that off successfully; also, an introduction to the different types of cheese probably would have been a good idea. Still, thanks for the constructive feedback   ;)