I really like this game. I mess with the visuals and the overall design choices. I especially like the titles that give passives, which made the game very appealing to me. “Lovestruck” is my GOAT, highkey the only way to make a really strong build without being debuffed to death.
I do wish there were a bit more passives to create more counterplay, or at least a way to tell the player which abilities were used so they can switch to that passive or understand a better way to improve their build. During my first playthrough, I didn’t really understand the complexity of the different builds you can make in this gambling chance spinning-wheel, rock-paper-scissors battling system.
That said, I think if you added different bosses and even more stacking passives, you could easily have me hooked for hours. Hopefully, you do more with this or work on another cool project. Keep up the good work.