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The idea is quite creative, execution, is only meh.

It's kinda hard to know what's going on and what to do to not die, ya know?

Ok, yeah, we have gotten feedback that the text info at the beginning is a little too much. For the purposes of the  game jam we were thinking of doing a voice-over and making a player take an action of buying a hamster before the energy starts draining. Are there other things that you think were "meh" that we could address

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