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(1 edit) (+3)

Very unique take on the theme! The steering certainly took a bit to grasp, so i appreciate the choice of including a parking lot, i went there before the race.  Graphics are well made. And i ABSOLUTELY love the dancing hamsters all around the car! Now for the cons: you're probably aware of this, but steering is kinda impredictable, and it's hard to understand how fast you can steer before the car understeers. Sometimes, even at low speed, the steering is not enough for the curves. Also, it's too punishing in my opinion when the car hits the guard rail and sticks or stops, instead of sliding smoothly or just slowing down slightly. Finally, the spacebar for handbrake didn't seem to work, it just slowed down the car instead of entering drifts. All of this is absolutely understandable for a game made in one week, i just wanted to give some constructive feedback, it's a cool idea and i think the game has potential to be expaneded! Cheers

(+1)

Yeah, I had the same driving issues when testing it out, but I’m already bad at racing games ontop. We did tweak the car a lot and this is what we settled on. Far from perfect, but at least way more responsive than it originally was!

Thanks for the feedback!