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(+1)

Thanks for the great feedback, it's really appreciated!! <3

I agree that the wave system and difficulty curve would benefit a lot from finetuning, and if I had more time I'd focus on that next.

For the health bars, I could probably add a red pulsating animation for low health. The slow healing is kind of intentional, I'd rather change enemy pacing and difficulty than increase healing.

The menu would be a good QoL addition, I kind of tunnel-visioned on the minimalist approach too long...

That being said, I'm very happy that you enjoyed my silly serious game already, "fun and chaotic" is exactly what I was going for :D