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The idea is very cool, I’m a sucker for corporate espionage! I liked the unconventional control scheme. The platforming was tight but I felt like all of my failures were deserved. However, the NPC behavior was confusing to me. For example, I couldn’t grasp the current state of the patrolling red guys – they have vision cones but they do not chase me, they deal contact damage but only some of the time etc. Fortunately most of the time you can just fling right into the enemies, and the physics interactions are very satisfying (I nocliped out of the map once but shhh.) Congrats on finishing your project!