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(2 edits)

Thanks for playing! If the wheel stopped at a section with blue text when you didn't receive hearts, it's because those sections increase your attack strength while the sections with red text are what give you hearts.

And as for the blue skulls, I recommend charging your shot until it's supercharged (which you can tell by the energy animation on the blaster changing twice after the initial charge animation, once to become charged and once more to become supercharged) as supercharged shots can pierce through fireballs and enemies, though I will still change the ice physics to make things more fair.

now that you explained it makes sense

(1 edit)

the ice is much easier to move it feels fair now, but I think what I said before was actually a bug because I tested some times and every time it lands on red +2 I get nothing. I took a screenshot but it is not allowing to post it here

I actually just did a full playthrough of the game (which I hadn't done yet due to having been busy with some other matters) and in that playthrough realised that I made a mistake in the code, meaning that the +2 HP and +3 Attack effects don't work while the other 4 possibles results do. I sadly can't fix that anymore as uploads have been disabled, so I'll have to do that after the jam, but still thanks for letting me know!