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Wow, that's a huge team! I wander how hard it was to work with so many people in such a shor time

Your music and visuals people did an awesome job, honestly 10/10. I believe it will be one of the best-rated games in those two categories! Also, it was a really creative use of the theme. Well, at least one of the themes, haha

However, I think there are a few technical bugs. I couldn't buy any ring upgrades, so I beat the game with just two towers, spinning in one direction and I didnt get hit once. Also, the tutorial didn't teach me much, it ends with a win screen regardless of whether I fail or kill that one enemy. On top of that, the buttons for buying a wall and a trap overlap, making it hard to know what you are actually buying

One really specific detail: your volume slider isn't converting to dB correctly. At 20%, the audio is already completely muted

Despite these issues, the core idea has huge potential. I really think you should fix these bugs and release it as a polished, standalone project. It would look very professional in your portfolio! I wish you all best!

Thanks for the amazing comment! Yeah the team is on the large size and even though there is more capacity it also complicated communications and keeping everyone aligned on the concept and ideas.

I agree that the music and visuals is definitely one of our strongest suits. 

The version you played did indeed have some bugs which we've mostly worked out over the last few hours. The upgrades should be fixed and the tutorial has been changed to flow a bit better. (volume should also work as intended now)

I do agree there is potential in the game and we might be continuing development for a bit (maybe with a smaller team) after the jam to maybe get a steam release going and improving input across multiple devices and input methods.

Thanks again for the comment! I also like the style of your game a lot!