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Oh I didn’t think of that, that’s a great idea actually for the feel of the game! 

Thank you!

(1 edit)

Now that I've played it to completion I can say that it is really good. However I don't see the conexion with the theme, maybe I just don't get it. Could you tell me what is it?

And also, there is a bug with the card that lets you fuse other cards, when you use it it lets you spam the attack button, making huge amounts of damage.

My implementation of the theme is rng,
so the idea is that you "spin" for what cards you draw, for the hit chance with your heavy attack, the damage amount the enemy does, the upgrade you get is random each time etc. I had even more planned but had to tone down the scope a little to complete the game.

I didn't wanna wanna make a literal spin the wheel game, that felt too generic and obvious so I tried my own spin of it haha


OH! that's a bug for sure, this is stuff you wouldn't notice yourself as the developer, appreciate the details. 

Thank you btw, I'll put aside some time to play your game too!

(+1)

Ohh, now I understand, cool use of the idea! I've also found some bugs in my game that would't have ever found if it wasn't for the people who tried it, it helps a ton!

Thanks for also trying my game, hope you like puzzles!