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I really like the visual style. How did you do that dithering effect?

The parrying system is also a cool touch. Although, I noticed that the game says you can use E to parry, but only Z seems to work for me.

The audio is a little repetitive, but it serves its purpose well enough.

Overall, good job!

I'm not that great working with shaders, the effect was made by "markdibarry". I found it in godotshaders.com and credited him in the game.

Thanks for the comment!