Nice work! I think there’s a good foundation here but I struggled with a few rough edges. Echoing some other comments, the levels are really big but not much interesting happens, especially the jetpack corridor, waiting isn’t fun. I really appreciate gamepad controls but not firing backwards was super annoying, plus having the default aim being slightly down. Bummed the slide didn’t chain with jump (it also was kind of weird, lots of travel but in a crouch too). I liked that you could hit the bosses projectiles. While the fight itself wasn’t very exciting (though I did only barely win), I did like it and can see it being improved into something really cool. I would have like more back tracking, there was some (and maybe I missed things), but it didn’t feel like there was any reason to go back to open the floor panel to the start. The plentiful pickups were nice, I was worried about the oxygen limit killing any chance for exploration but it didn’t at all.