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Occasionally, there comes games that I find good but have very little to say. Death and the Thief of Stars is well made as a whole, but I nevertheless have few specific qualities or flaws to point to. One thing I did miss was a "Neutral" route. For a project with branching paths (even if there's only one currently implemented), the game didn't quite sell me on the idea that this MC has any real stakes in this conflict — one of the characters even says so. Unless a player finds themselves enamoured by these "Love Interests" (which I did not), having to choose between the routes feels pretty arbitrary, which is where I think a "None of the above" route really could have fit. Even so, I myself think this criticism might be me asking the game to be what it is not. I don't have much to say on Death and the Thief of Stars, but I can say it is fine.