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I´m running this tomorrow

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please lmk how it goes!

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One of my favorite adventures I've ran. Two players, we were playing my homebrew for Violence, took about 3 and a half hours. They spent a lot of time messing with the vending machine and after misinterpreting the instructions on the teeth grinder, almost tried to grind Annalise's head. I made the prophecy slips painfully obvious, like floating when they opened a door or casually sticking to their clothing, they really really digged them. Despite taking notes of everything they did not think to input the codes they found on the vending machine (they got a pack of cigarettes and the cardboard box) and instead had to do things the hard way. They tried to tattoo over the "Leave no witness :)" message on Annalise's back, in hopes of averting whatever that was. One of them got hurt trying to go over the fence into the yard. They were joking a lot and having a lot of fun but Halal Meats got them pretty creeped and they got a lot more focused. Due to their lack of keys they went down the chute, the same  guy who ate shit at the gate fucked up his ankle on the way down.  They went down through the left chutes, got a couple of piss bottles and looked over the right rooms. One of the player was absolutely fascinated by the tiles and took one. When they met the swans they got quiet, one of them made the connection to the cigarettes and went SCHWAN!!! before they went into the next room. From this point on they were absolutely hooked: once they looked at the camera feeds they got real quiet and creeped out by what they saw. They go into the church, see the fortune teller, read the slip say "fuck no:" They smashed the glass to search for answers inside, one of them reads the final slip and the Swan makes his entrance. He gets to go first and downs one of the players on the spot, the other one uses the piss bottle to try and blind or gag the Swan. While he is stunned he tries to rescue his buddy but its too late. He goes for the kill with his car key's on his knuckles and get some insane die rolls, which end up downing the Swan. He quickly leaves and gets freaked out by the mannequin and the van being gone. As the rain stop he decides to leave.]

The players had a blast, they were really impressed with the slips and how it worked with the time. They had a couple of theories about what happened and they really wanted to know what was up the tiles. They also really liked seeing the repeating motifs, like the brand names and Leda showing up on the slips and the box.

GMing it was a breeze, it's all extremely sticky but I was surprised how much of it ran exactly as I thought it would in my head. Really, really, really great stuff.

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thanks so much for that great writeup, it makes me deeply happy that you and your players had so much fun! especially glad that you had an easy time running it. look ma no bullet lists ;)