Hello, I encountered this bug while im fighting the doppleganger in the trial, can you tell me what is the bug?
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
[Previous line repeated 1 more time]
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
[Previous line repeated 2 more times]
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
[Previous line repeated 1 more time]
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
[Previous line repeated 1 more time]
File "game/scripts/adventuring/battle.rpy", line 2484, in script
$ renpy_pause(0.5)
File "game/scripts/adventuring/battle.rpy", line 2484, in <module>
$ renpy_pause(0.5)
File "game/scripts/adventuring/adventuring.rpy", line 16, in renpy_pause
renpy.pause(delay * fast_mode_mod(), hard=hard, modal=modal)
Exception: ui.interact called with non-empty widget/layer stack. Did you forget a ui.close() somewhere?
Stack was <Layer: 'transient'>
<Many: <renpy.display.layout.Fixed object at 0x00000000166d4e80>>
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
[Previous line repeated 1 more time]
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
[Previous line repeated 2 more times]
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
[Previous line repeated 1 more time]
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
[Previous line repeated 1 more time]
File "game/scripts/adventuring/battle.rpy", line 2484, in script
$ renpy_pause(0.5)
File "E:\Adventurer trainer\adventurer_trainer.0.2.3b-0.2.3b-pc\renpy\ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "E:\Adventurer trainer\adventurer_trainer.0.2.3b-0.2.3b-pc\renpy\python.py", line 1130, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scripts/adventuring/battle.rpy", line 2484, in <module>
$ renpy_pause(0.5)
File "game/scripts/adventuring/adventuring.rpy", line 16, in renpy_pause
renpy.pause(delay * fast_mode_mod(), hard=hard, modal=modal)
File "E:\Adventurer trainer\adventurer_trainer.0.2.3b-0.2.3b-pc\renpy\exports.py", line 1641, in pause
rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay, pause_modal=modal)
File "E:\Adventurer trainer\adventurer_trainer.0.2.3b-0.2.3b-pc\renpy\ui.py", line 293, in interact
raise Exception("ui.interact called with non-empty widget/layer stack. Did you forget a ui.close() somewhere?\nStack was " + ('\n'.join([str(item) for item in stack])))
Exception: ui.interact called with non-empty widget/layer stack. Did you forget a ui.close() somewhere?
Stack was <Layer: 'transient'>
<Many: <renpy.display.layout.Fixed object at 0x00000000166d4e80>>
Windows-10-10.0.26200 AMD64
Ren'Py 8.1.2-Pastry0.7
Adventurer Trainer 0.2.3b 0.2.3b
Fri Jun 26 19:59:06 2026
```